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Groups and Factions
Saber Knights
Governing Deities: Saber, Black Saber
Headquarters: Fourth Realm
Description: A group of knights sworn to protect the ideals of knights, chivalry, and justice. Combat style modeled after legendary Saber herself. Two divisions exist within the Saber Knights. The Holy Division is dedicated to the normal Saber and uses Holy/Ether-based weaponry. The Shadow Division is dedicated to Black Saber and uses Shadow/Demon-based weaponry.
A captain and a vice-captain head the Saber Knights.
The Mage Guilds
Governing Deities: Zelretch
Headquarters: Second and Fourth Realms
Description: Various groups of mages that originally banded together for shared benefits in their research and other endeavours. Ranges from prestigeous traditional Houses to small guilds that form teams to take on various offered jobs. All guilds are required to register with the Guild Comittee located in their realm and adhere to the rules set. Almost all guilds based in the fourth realm offer a job service for their members, where people wanting to hire mages can post up a job offer at a guild's hall and wait for interested parties to contact them. These are especially popular among mages who prefer adventure or profit more than doing research in closed labs and libraries. Unfortunately, there are also guilds secretly violating the rules by accepting illegal jobs like assasinations and theft. Once discovered, such guilds are outlawed and their members put to trial.. but some illegal guilds do manage to escape and evade the authorities to continue their dangerous trade.
The Guild Comittee of both realms often meet at the Yurifish Meeting Hall located at the border of the Second and Fourth Realms.
The Underworld
Headquarters: Throughout the Fifth Realm
Description: Various gangs, families, groups involved in crime that are powerful enough. Illegal black market trades live off the thriving Underworld. In constant conflict and feud against each other. They often form and break alliances, stab each other in the back and crush smaller associations before they have a chance to grow into what they consider a threat. And make rules that they all agree to abide and break them on the fly. Play a bit of a territory game around the place. Consider the Pleasure Bastion a mutual threat to business but haven't been able to do anything about it. Despite all that, they generally don't go for more than mutual wealth and profit for their own people and territories.
It seems that recently, an outside force has been secretly attempting to influence a few of the bosses for resources and the general consensus of the Underworld is that they're not going to tolerate it..
The Outer Realm Vanguards
Reapsalot's Army
The Mirrormoon Group
Governing Deities: None
Headquarters: Regional Headquarters in Second Realm
Description: A group of scholars that came together to spread the word of the holy texts, translating it from the Ancient Language into the Common Language. They would later work with the Revolve Archaeological Society to help translate the Book of Tsukihime into the Common Language.
Revolve Archaeological Society
Governing Deities: None
Headquarters: Regional Headquarters in Second Realm
Description: A society of linguistic and artifact engineers that came into the world long before the Great Definition. Later, they worked with the Mirrormoon Group to help bring the Book of Tsukihime to the masses.
The Gospel of the Moon Princess was their first completed archaeological project.
Melty Blood Fighter's League
Headquarters: Third Realm
Description: A group that organizes fighting tournaments open to all. Holds various events and attracts spectators and fighters from every realm. Leaders from prominent factions tend participate when possible. There is a ranking system and tournaments held according to ranking with group and solo tournaments.
Court of Justice
Governing Deities: Ciel
Headquarters: Second Realm
Description: The law enforcement body directly under the Second Realm's administration office. The Court of Justice is spearheaded by elite agents known as Prosecutors and are supported by highly-trained combat Executors. While they often see little action in the field, Prosecutors from the Court of Justice hold a high position in the Inner Realm's defense affairs, giving them as much authority as a commanding General has in the Outer Realms. While there are representative Prosecutors in every realm, they tend to prefer assisting the government in administration to actual fieldwork.
Blood Knights
Governing Deities: Altrouge
Headquarters: Sixth Realm
Description: Warrior group that protects, oversees and manages Altrouges' Shrine, currently disintegrated. Entrusted with the conceptual power of contract. Its former leader was able to make any kind of contract in exchange for something else, most commonly blood or soul. Less skilled members can create lesser contracts only by blood. Although a pacifist group, there have been incidents of sudden attacks to towns with no apparent reason. The smell of blood and the lack of information about the Blood Knights attract few visitors to the Shrine. Those who come usually do it to get more power in exchange for something else.
Holy Knights
Arcueid Temple Knights
Governing Deities: Arcueid
Headquarters: Fourth Realm
Description: Religious group that protect, oversee and manage Arcueid's Shrine, led by a Head Priestess. Comprised of generally well-rounded fighters. Higher ranked members are able to boost themselves to match stronger opponents. The Shrine is frequently visited by royalty across the realms.
Pleasure Bastion
Governing Deities: Gilgamesh
Headquarters: Fifth Realm
Description: A prosperous walled city founded upon the sex industry by Depletion Garden but offers various other services. Heavily fortified and defended due to constant attacks from the Mafia Guilds. Various private alchemical and genetics research goes on behind the scenes. Houses the shrine of the Deity Gilgamesh. An order of Dark Meidos, a elite sect of dark maids, keep law and order in place in return for funding. Dark Meidos are skilled in most forms of combat ranging from firearms to martial arts. Voluntary civilian militia and mercenary companies ranging from gun-wielding gothic lolitas to muscle-bound homosexual pro wrestlers are used in times of need.
Forum copy can be found here.
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