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Nekomimi Meido WBS
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last edited
by RoyalKnight 16 years, 4 months ago
Top > Project Nekomimi Meido > Work Breakdown Schedule
Nekomimi Meido Subproject: Work Breakdown Schedule
Story and Script
General OverviewDraft a general idea for the story.Discuss, review, and change.Final Draft for general story idea.
Main script-writing (by Sae)Rough drafts of scripts from onboard scripters.Evaluation of scripts.Voting of preferred script for use.Discuss, review, and change script.Final Draft of main script.
- Other dialogue
- Identification of non-main dialogue.
- Rough draft of all non-main dialogue.
- Discuss, review, and change.
- Final draft for non-main dialogue.
Graphics Department
Characters
- Rough Designs
BL-tan (by Hayate, DG)Bandits (by Constanze)Mad Sage (by Hayate)Mercenaries (by DG)Mercenary Captain (by DG)Royal Knight (by Hayate)- Chaos Beast
- Final Designs
- BL-tan
- Bandits
Mad Sage (by Hayate)- Mercenaries
- Mercenary Captain
Royal Knight (by Hayate)- Chaos Beast
- Field Sprites
- BL-tan (needs revision)
- Tieren Taozi-Style (by DG)
- Bandits
- Mad Sage
- Mercenaries
- Mercenary Captain
- Royal Knight (possible revision)
- Chaos Beast
- Portrait Artwork
- BL-tan
- Mad Sage
- Royal Knight
- Conceptual Battle Art
- BL-tan
- Bandits
- Mad Sage
- Mercenaries
- Mercenary Captain
- Royal Knight
- Chaos Beast
- Battle Sprites
- BL-tan
- Bandits
- Mad Sage
- Mercenaries
- Mercenary Captain
- Royal Knight
- Chaos Beast
Landscaping
- Recruit landscape artist
- Application submission
- Interview / portfolio (Spriting experience?)
- Discussion and decision among key members.
- Formal recruitment
- Concepts
- Read through Prologue material.
- Concept sketches of all locales.
- Discuss, review, and change.
- Final designs of all locales.
- Recruit tile spriter
- Application submission
- Interview / portfolio
- Discussion and decision among key members.
- Formal recruitment
- Tile Spriting
- Concept and experimentation.
- Map-building.
- Overlays and effect requests to Programming.
- Packaging and cleanup
Miscellaneous Drawings
- Battle Backgrounds
- Concept drawing.
- Discuss, review, and revise.
- Final battle background design.
- Title Design
- Concept drawings (stressing multiple).
- Discuss, review, and revise.
- Finalize for demo.
- Item Design
- Compile list of items used for demo.
- Concept drawings.
- Discuss, review, and revise.
- Final item designs.
Programming
- Set up or configure version control software.
Design Document
- __Script Engine__
- Script Files
- Proprietary format and structure
- Parsing scripts into proprietary format
- "Common" file for common names, labels, message events
- Script Loading
- Script Pointer Table
- Names Pointer Table
- __Graphics Engine__
- Title Screen
- Menu Screens
- Field Screens
- Ground Layer
- Object Layer
- Character Layer
- Top Layer
- Master Overlay
- Battle Screens (Trace) - Integrating
- Battle Sprites (PHANTASM) - Integrating
Dynamic movement (Spark)Variable-rate animation (Spark)
- User Interface
- Ring Menu
- Time-Dependent gauges
- Messages Windows
- Effect Indications
- Pop-up Menus
- __Mechanics Engine__
- Field Mechanics
- Draft field mechanics
- Discuss, review, and revise
- Final Draft of field mechanics
- Code the field mechanics
- Test and document code
- Clean up code; test code
- Create demonstration module
- Battle Mechanics
Draft battle mechanicsDiscuss, review, and reviseFinal Draft of battle mechanics- Streamline for demo
- Code the battle mechanics
- Test and document code
- Clean up code; test code
- Create demonstration module
- Menu Mechanics
- Draft menu mechanics
- Discuss, review, and revise
- Final Draft of menu mechanics
- Code the menu mechanics
- Test and document code
- Clean up code; test code
- Create demonstrate module
- Integration
- Integrate Field, Battle, and Menu modules.
- Test and document code
- Clean up code; test code
- Create demonstration module
- __Sound Engine__
- File loading
- Preloading through script files.
- SFX Playing
- Basic functions: play, stop, track seek
- Special Effects: fade-in, fade-out, track looping, volume control
Sound Studio
- Sound Effects
- Compile list of sounds
- Gather/create sounds
- Discuss, review, and change
- Music
- Listen to music in-game.
- Discuss, review, and change.
Wrap-Up
- Ascertain "extras" feasiblity.
- Testing
- Alpha Test (internal testing only)
- Beta Test (internatl and selective external testing)
- Software packaging
- End-User Information
- Manual / Notes / Instructions
- Distribution / Delivery Format
- Release.
- Post-Release
- Surveys.
- Analyze surveys and forum reactions.
- Add to our Resumes.
Nekomimi Meido WBS
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